Karla and Kiri, let’s try this again…

So, between work and other projects, I’m slowly slogging at this little Surrealist story. I decided to do a wordless comic to make up for my inability to write decent dialogue…

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Easy Fix!

Yay! [link] It should all work fine now!

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Temporary Replacement

Okay, so I’ve hired a stand-in at WordPress.com. Not ideal; no lightbox or custom themes allowed. But at least the internal links will work until I can re-install Wordpress, or find a free server where the auto-text ads scripts don’t tear up my backend. (both figuratively and literally)

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Metal Snail Repair Needed…

Okay guys, my web site here is being annoying, and I’m going back to work so I can’t fix it now. Or any time within the next three weeks. But basically, all my internal links are broken. I’m not too sure how to fix this.

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Metal Snail Characters WIP

So I had this idea for my next batch of business cards; something to make them a little unique, give them a bit more value, and encourage people to look at them more than twice.

Basically, on the front of each card there will be a character and some stats, while on the back, along with my contact info, will be the (very brief) rules for the game.
The line art I did in ink with my favorite Hunt bowl-pointed nib,  at about twice the printed size, then scanned the drawings and vectorized them in Inkscape.
My original intent for the art style was to emulate Victorian children’s card games, this is where I got my colour palate. Then I stumbled across some old bubblegum trading cards, and adopted some ideas there. I used the pencil tool to rather haphazardly trace out areas of colour, then I shifted them a little, to emulate cheap colour separation when done by a chainsmoking little old lady during the 1930s.

I’ve only got three coloured now. the rest I’ll colour eventually, as well as adding a few more characters. The old paper texture is just for effect. The final print image will be printed on antique style cardstock.

For the record, these characters BASICALLY have no relation to any of my current storylines. Most of them are just random people (things) that’ve popped into my head over the past few years, except the Cait Gypsie, from a dead storyline; the wandering Mad Scientist, an ancestor of another of my characters; The Metal Snail, my mascot; and the Aer Pyrate, who is so painfully genaric it makes my head hurt. Yes they all look pretty threatening, and maybe that is undesirable on a business card, but this is to be a combat-based card game. So, yeah

Once I’m done I’ll put all the cards here for download, along with some alternate rules, (I’m keeping the stats nice and ambiguous) full size SVGS of the lineart, and blank card templates. Because of my current kick, the whole thing will be released under a Creative Commons Attribution Non-Commercial License, meaning: do with it whatever you want as long as what you want doesn’t include making money or removing my name and website. You can even use this image if you want, but the full size SVGs might be more use…

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Crez Devlog Entry 1

crez WIP screenshot

Gotta go to bed soon, gonna make it quick…

Today I started, (for the third time) work on my experimental Passive Space Unshooter, Crez. Basically the idea was to go back to the classic space shooters of the Taito era, and remove the essential game play concept, IE, “Dodge and Shoot”. This demo represents about a solid half-day of work…

This is just a quick demo. The graphics suck, there’s no scoring or menu, and the game play is poorly executed, but the gist is there. Use your mouse to direct the crez and deflect the green bursts to defend the sphyres. If all the sphyres are destroyed, you lose. If you destroy all the aliens, another, faster wave takes their place.

Download Crez Demo 1 (382Kb, Windows Exe)

(I figure if I put a play-by-play of my development process on my website I might actually get the thing done. Hah, I know right? But it’s a nice thought anyway… That said, I’m off to work and won’t be able to touch this for two weeks.)

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StumbleUpon, is cool FTW

Okay, so my WebberKabern idea was redundant before I even thought of it. Here’s my StumbleUpon account, which is BASICALLY the same thing…

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I Know What We’re Going to do Today!

So at work during my off times I’ve been powerwalking on the treadmill whilst watching cartoons on the Family Channel. In my 45 minute workout I get to watch the last half of ‘Recess’, all of ‘Phineas and Ferb’, and the first half of ‘The Weekenders’. The first is a caricature/social comentary of elementary school life; The last is a slight more instructional in nature, insisting on spelling out the morals throughout the episodes via a fourth wall breaking comentary, but still manages to pull its weight enternainment wise with well rounded characters and rather sophisticated humor. ‘Phineas and Ferb’ by contrast is pure oddball humor and form plots (every episode, basically the same things happen. The stories revolve around two brilliant, industrious brothers who take on a new impossible task every day. Every day they succeed, and every day their work is destroyed after they finish. Phineas’ catch phrase is “I know what we’re going to do today, Ferb!”
I know it’s just a cartoon that I shouldn’t take too seriously, but I can’t watch the show without feeling guilty fot being more productive.
Today though, I had a similar moment with my little brother. We made root beer by first boiling equal parts brown sugar and water, then boiling until reduced by half, Removing from heat, and steeping fennel and anise leaves in until cooled. A couple spoonfulls in a glass of ice and soda water, tastes basicaly like root beer…

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Back To Work

So I’m back off to work tomorrow; I kinda meant to post a couple of my journal entries from my last rotation over my week off, but the iPod Touch that I bought for the express purpose of maintaining my blog has YouTube and an App Store with lots of free indie games…
For those of you who don’t know, I have a really cool job cooking at a construction camp. I work for two weeks at a time to one week off, I’ll either work day or night shift ten hours a day. (I was working nights this last time) The people are really friendly, the complex is clean, I get my own room, and there’s a “Eat whatever you want” rule…
And the food… Every day at dinner they serve three different meat entrées and a plethora of salads. (At first I was having everything, then I decided that cooks need less food than mechanics and tree fellers)
I think though, that about seventy percent of my diet was cookies. Our baker, “Aunt” Francie, is simply amazing at what she does. My kryptonite is the chewy peanut bars with the score bits in them.
The people I work for/with are just a lot of fun. Kurtis is a laid back Jamie Oliver-type personality who used to be really into the punk scene. Nick is a bit more intense, but not in a panicky way; He has a very unique ability to see the negative side of everything and maintain a good attitude. He also talks like a stereotypical Canadian, which is totally rad.* Francie seems like a rather quiet, sensible older lady at first blush; The sensible part fits, but she is rather outspoken and has a sense of humor that could only be described as audacious. (It’s rather sad, but as I’m coming into camp this week, all three of those people are leaving…)

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Steampunk Graffitti


Something I made last summer about this time. It was for the studio tour, but never made it in…

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