RoboTrash v1


Click here to download (1.3 Mb zip)

At some time in the future, garbage collection and processing will become completely automated. Small earthmoving robots will work in garbage dumps, all connected via wifi. The robots will be designed to modify their own programming, eventually becoming the most efficient and effective machines on the planet.

For about three weeks, then things will start to get weird.

RoboTrash is a game about picking up garbage. To do that you’ll have to make the best of random events, make a strategy, then deal with people messing it up.

This is the new version of my old game Recycler. I’ve changed the graphics to be a little less ink-heavy and the playing pieces and board to be larger and easier to assemble. I’ve also changed the rules to take care of issues that have come up in play testing.  When I have the opportunity, I’ll make a fancy PDF of the rules, for now there’s a document and a quick HTML version.

This game borrows a lot from RoboRally, and was admittedly influenced by the Pixar movie Wall E. My friends and family were wonderfully patient and helpful in the play testing phase.

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StumbleUpon, is cool FTW

Okay, so my WebberKabern idea was redundant before I even thought of it. Here’s my StumbleUpon account, which is BASICALLY the same thing…

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Dinosaur Comics CYOA Idea

Okay, I wouldn’t normally post someone else’s content on my website, but check this out:

Interactive storytelling of any kind is enough to get me all geek-jittery, (gji#R3) but a form that is also real-time sensitive AND requires nothing more than animated gif/gif technology? *Swoons*

I see some real applications for this, especially if combined with something like the JavaScript rollover as seen in Sam and Max: The Big Sleep

The coolest part is that this is a guest comic. I guess you can expect something really cool to happen when the writer of an experimental interactive comic guest strips an experimental clip-art comic. (Although, both Dinosaur Comics and MS Paint adventures have been running long enough that I don’t know if they still count as ‘experimental’. But they were for like the first ten strips anyhow…)

(Younger readers -or their parents- may want to skip all of the comics in this post for reasons totally related to swears, occasional gratuitous violence and immature sexual dialogue)

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Balloon to the Moon

Balloon to the Moon is my entry for TIGSource’s latest competition. We had to make a game based around the concept of a cockpit. And here’s mine…

Balloon to the Moon is a co-operative game for two players that combines elements from flight sims, arcade platformers, and old-school shooters. Balloons don’t have steering wheels, so you need to tip the basket to spin around. Stomp on the floor buttons to zap the hostile aerosquid. Collect the antigrav tokens to fly higher. Fly all the way to the moon without letting those pesky squid sneak up behind you and you win! Otherwise it’s a one way trip to squid gullet land…

Download Baloon to the Moon
(3.4mb zip file, contains fullscreen and windowed versions.)

EDIT:Version 1.1, Coupla Bugfixes, added sliding and more specific physics, more squid, popping animation, better music, etc…

Code File Released,

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