Crez Devlog Entry 1

crez WIP screenshot

Gotta go to bed soon, gonna make it quick…

Today I started, (for the third time) work on my experimental Passive Space Unshooter, Crez. Basically the idea was to go back to the classic space shooters of the Taito era, and remove the essential game play concept, IE, “Dodge and Shoot”. This demo represents about a solid half-day of work…

This is just a quick demo. The graphics suck, there’s no scoring or menu, and the game play is poorly executed, but the gist is there. Use your mouse to direct the crez and deflect the green bursts to defend the sphyres. If all the sphyres are destroyed, you lose. If you destroy all the aliens, another, faster wave takes their place.

Download Crez Demo 1 (382Kb, Windows Exe)

(I figure if I put a play-by-play of my development process on my website I might actually get the thing done. Hah, I know right? But it’s a nice thought anyway… That said, I’m off to work and won’t be able to touch this for two weeks.)

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